"This isn’t even a soulless cash-grab – the cash-grab is its very soul. Fast-forward several years later to the announcement of a PC port and here we are. With how long it took to develop and Blizzard seemingly focused on delivering a “true” Diablo game, I was still somewhat curious. It’s heavily based on NetEase’s Crusaders of Light, which is the prime example of terrible monetization practices in a video game, forget the mobile space. Slowly and slowly, it became more obvious that Diablo Immortal isn’t necessarily a new game. Even if soaked to the gills with microtransactions – which I believed at the time would be limited to premium cosmetics or stash tabs like Path of Exile, maybe a Battle Pass – as long as it was fun, that was enough. Was it what I wanted out of a Diablo title? No. Way back at BlizzCon 2018, when the bomb dropped about the next Diablo being a mobile, free-to-play action RPG, I was one of those “wait and see” types.
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